4.7.2 IPP ERROR: Application exception on iOS deployment
4.7.2 Windows 7 64 bit going to an iPad 4 which is plugged in and recognized.
Q1: Am I supposed to be able to package the game directly onto the iPad from the PC? The only walkthroughs I see aren't explicit about this. Ones which are explicit use xCode no a mac. What is the correct chain of events for a PC dev?
Q2: Here is content fro the last portion of the output log on Launch of iOS all devices item:
I have attached some of my log files...link text
========================================================================== Sidenote: I now have iTunes 12.0.1 installed (reverted from 12.1 as pSauer noted was a problem and now IPP sees the iPad
This project is a very basic scene. It's just the opening chair and table with a single poly static mesh added and sun, sky, and atmosphere removed. no interactions at all.
Thanks. Let me know if you need any more information.
asked Mar 10 '15 at 12:38 PM in Packaging & Deployment
update 3: SOLVED!!!
It turns out that I have to use BOTH the .cer AND the p12 files when obtaining the certificate inside of the Project's iOS settings. The dialogue lets you use just a p12, which since it was green made me think all was well because why not?
answered Mar 11 '15 at 08:47 PM
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