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How to set packaged game resolution?

I can't find any option in the editor to set packaged project settings.

In the project folder I've found: \Unreal Projects\UnrealPlayground\Saved\Config\Windows\GameSettings.ini which seems to be the source of the settings.

Can I modify it in the editor? I guess it is packaged with all the rest in the .pak file when I pack the project

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asked Mar 26 '14 at 02:28 PM in Packaging & Deployment

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avatar image DiabloInc Mar 31 '14 at 07:03 PM


Just ran into the same dilemma. Have you managed to find out how to set that ?

Thank You

avatar image gwhatever Mar 31 '14 at 07:22 PM

unfortunately not

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Hey mude and DiabloInc,

Under Quick Settings in the Toolbar, you can set Resolution for the project. Take a look at the documentation here and see if it answers some of your questions: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html

Hope that helps!

Ben Halliday

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answered Mar 31 '14 at 07:30 PM

avatar image DiabloInc Mar 31 '14 at 08:05 PM

Yes and no. I mean it should but I still see no control over exactly what resolution the packaged game will be.

But no stress.

I found a way to control just that after packaging the project.

I ended up editing GameUserSettings.ini PCGame\WindowsNoEditor\MyProject\Saved\Config\WindowsNoEditor PCGame - is the folder that I created for the packaged project.

I have set the resolution for when the game starts [windowed] to 720p and changed bUseDesktopResolutionForFullscreen=True.

That seams to work perfectly for what I needed.

avatar image Ben Halliday STAFF Mar 31 '14 at 08:14 PM

Glad you found what you were looking for! Our documentation team is currently working to better illuminate the packaging process, and hopefully we'll have something more concise soon.

Best, Ben Halliday

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