CameraActor doesn't render in Matinee movie?

Hi!

I’m trying to render out a movie in Unreal Engine 4 using Matinee, but no matter what I do when hit “Movie”, the perspective it renders from is the default viewport location, and not the CameraActor I’ve placed out, despite creating a cameragroup.

What am I doing wrong?

You also need to create a Director Group in the Matinee.

https://docs.unrealengine.com/latest/INT/Engine/Matinee/UserGuide/index.html#workingwithgroupsandtracks

Once you create the director track, select the first frame of the animation, hit enter and it will let you pick the camera you’d like to view from.

Ah! Thank you! I tried doing that but I must’ve messed up the first time around. Tried again and it works! Thank you!

Hmmm… Same problem here, Tried several times. Can not get it to render from the camera view.

i did all that is said here and i still get render from a camera that i dont have.

I do see my animation on matinee but when i render it out i get some other cameras view to render. I checked it on director track everything looks fine but still couldnt get it to work.

Same problem. Always defaults back to third person camera view- at the player start. And just updated UE 4.11.0.

I did get this sorted eventually. Forget what I did though. But I do know it works. I think it has to do with a setting in render panel. At any rate I went on to render a lot of stuff. So I know it works.

One thing I do know I started doing - for perhaps another reason - was to remove the player start. As I was doing a cinematic I did not need it.

Unreal is not installed on my computer right now so I can’t go and check what I did.

Hello All,

This issue was giving me some trouble. Solved it.

Select your Matinee Actor in World Outliner, scroll down to details panel and check the box labeled “Play on Level Load.”

When you go to capture the video its loading the level and needs to know this.