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CameraActor doesn't render in Matinee movie?

Hi!

I'm trying to render out a movie in Unreal Engine 4 using Matinee, but no matter what I do when hit "Movie", the perspective it renders from is the default viewport location, and not the CameraActor I've placed out, despite creating a cameragroup.

What am I doing wrong?

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asked Mar 26 '14 at 02:44 PM in Using UE4

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Coyotemation
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3 answers: sort voted first

You also need to create a Director Group in the Matinee.

https://docs.unrealengine.com/latest/INT/Engine/Matinee/UserGuide/index.html#workingwithgroupsandtracks

Once you create the director track, select the first frame of the animation, hit enter and it will let you pick the camera you'd like to view from.

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answered Mar 26 '14 at 02:48 PM

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Jacky
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avatar image Coyotemation Mar 26 '14 at 02:57 PM

Ah! Thank you! I tried doing that but I must've messed up the first time around. Tried again and it works! Thank you!

avatar image mindblowz Jan 25 '16 at 02:06 PM

i did all that is said here and i still get render from a camera that i dont have. https://www.youtube.com/watch?v=N7CYnqOJpA0 I do see my animation on matinee but when i render it out i get some other cameras view to render. I checked it on director track everything looks fine but still couldnt get it to work.

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Hmmm... Same problem here, Tried several times. Can not get it to render from the camera view.

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answered May 25 '15 at 05:28 AM

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Richard Culver
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Same problem. Always defaults back to third person camera view- at the player start. And just updated UE 4.11.0.

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answered Jun 13 '18 at 12:33 AM

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ShiraService
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I did get this sorted eventually. Forget what I did though. But I do know it works. I think it has to do with a setting in render panel. At any rate I went on to render a lot of stuff. So I know it works.

One thing I do know I started doing - for perhaps another reason - was to remove the player start. As I was doing a cinematic I did not need it.

Unreal is not installed on my computer right now so I can't go and check what I did.

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answered Jun 13 '18 at 02:54 AM

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Richard Culver
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