Reducing UE4 Source Code Recompile times
So I'd like to make changes to UE4 source code and not recompile the ENTIRE engine, but perhaps just the modules that I made changes to. I'd like to think there's some to reduce the compile time if I only changed one value in a one file. Is this possible in MSVS or does it have to recompile everything anyways? Any feedback would be greatly appreciated.
asked Mar 10 '15 at 04:54 PM in C++ Programming
As long as you are not hitting rebuild, this is already supported.
If you change cpp files only, generally you will only compile that module.
If you are changing header files though, any module that has a dependency on the module you changed will need to be recompiled. If this is a core module, there is really nothing you can do about this.
answered Mar 10 '15 at 05:31 PM
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