Crash after launching project

Hi there,

today I did some work on my multiplayer project. Everything went down perfectly, and after some hours I was quite convinced by the progress I’ve made. I just put 3 or 4 hours work into it so I didn’t launch it while trying to get things to work. Now after I’ve implemented the stuff I wanted, the game crashes when launched.
I feel like this could have anything to do with the new “user structure” I’ve implemented since an old project had kinda the same issue.
I looked through the log files and they said:

[2015.03.10-17.14.11:371][874]CookResults:Warning: Warning Package /Game/TWeapons/WeaponCollection supposed to be fully loaded but isn't. RF_WasLoaded is set
[2015.03.10-17.14.11:374][874]LogCook:Warning: Package /Game/TWeapons/WeaponCollection supposed to be fully loaded but isn't. RF_WasLoaded is set

“WeaponCollection” is said new structure. It contains

  • An Enum (weapoType)
  • A boolean (whether the weapon has been collected)
  • An actual reference on a spawned instance of my weapon-blueprint (to make the player un/hide this specific instance)

and I use it as an array in the character blueprint to handle the weapons. I can’t break the results from it in a for each loop now anymore - when i created it this wasn’t an issue?
Could it have anything to do with it? Since I worked some hours non-stop I’m not able to tell which is the actual problem causer here. :frowning:
Everything works fine in PIE tho. I hope you could provide some help for me :slight_smile:

I attached the log of the failed launching.

~Theo

P.S: I checked my blueprint code and the new structe seems to be a bit buggy now (Screenshot). This wasn’t the case when I first created it.

[LOG][2]

Edit:

I tried to save the structure (just in case that would do anything lol) and got this message:

    The asset '/Game/TWeapons/WeaponCollection' (WeaponCollection.uasset) cannot be saved as the package is locked because you are in play on PC mode.
    
    Cancel: Stop saving all assets and return to the editor.
    Retry: Attempt to save the asset again.
    Continue: Skip saving this asset only.

However I’m not “playing” (neither PIE nor standalone, etc) the game. Perhaps that’s useful.