Topdown shooter, aiming problems
Hi. I'm trying to do a topdown shooter with WASD movement and mouse aim. I have it set up so the character is always aiming at the mouse, and this works fine when standing still. But when moving around there are like deadzones at the opposite direction of movement. And if aiming in direction of movement, the aim kind of locks in place. Also, when strafing, the aim hops to the side a little bit. I have also set up a laser sight which makes this issue even more jarring.
In the pictures I am holding down the A key (move left) while trying to aim at the pillar to the right. I guess this has to do with the "set actor rotation"? Since I actually don't want the whole character to move, just the upper body. I followed a video tutorial for a third person template in which we set up blendspaces and aimoffsets but I don't know how to properly implement them to this control scheme.
asked Mar 10 '15 at 06:07 PM in Blueprint Scripting
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