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Sliding after running

Hey all! I've been doing some work in a bit of a video game doodle.

I've got my character sprinting, crouching, jumping, however I can't seem to make it when you go from a jog or sprint to a crouch, you slide to the lower max speed.

I've tried to use fInterp to, fInterp ease in out, tried lerp, it didn't work,

This is the current attempt at making it work

The intent is to add a long jump if you jump while sliding.

Thanks in advance!

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asked Mar 10 '15 at 06:40 PM in Blueprint Scripting

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Your [velocity alpha] multiply by zero. If you want to slow down speed when crouch , it simplest way is set maxspeed by Then you must use a variable like "brake" with value less than one then multiply with the current velocity to prevent long jump I use Pseudocode for


Example : // define brake variable 0-1

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[range 0 1] Float brake = 0.9; If ( key down to Crouch) then SetMaxSpeed to new value ; Else SetMaxSpeed to normal value ; While (tick) do { If ( checkInAir () ) then Velocity *= brake (is the air factor to redure speed) }


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answered Mar 02 '17 at 12:13 AM

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