How to allow Mouse Interface Options for FirstPersonCharacter BP from Template?

Hi all,

I’m currently trying to modify the FirstPersonCharacter Blueprint from the First Person Unreal template and I seem to have hit a snag. This is my objective: modify the FPC Blueprint so that when I look at a specified object, it changes to a different material and then reverts to the original material when it is no longer being looked at.

The only modifications I have made to the character so far are that it’s gun and arms are now invisible. I have left the crosshair to be rendered for the sake of replacing it later with a more appropriate icon for my project. Whenever I try to use OnBeginCursorOver Event, it doesn’t seem to work at all. I deduced that the controller might have had its mouse interface options turned off.

After some research, I went into the character BP’s Class Defaults and I couldn’t find anything in regards to Mouse Interaction. I created a fresh Player Controller BP Class to see if there was a difference and Mouse Interaction was right there. Here are two screenshots of the different detail panels to show where the inconsistencies are:

Is there another way I can enable the mouse cursor interactivity with this controller template or am I doing it wrong in the first place? I would love any help anyone could give me. Thanks!