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Play/Stop sound cue with AxisInput and Torque?


I want to create some sound effects, for the Rolling Ball template, and i need some help. First the sound effect is looping forever, and i just want to play it, when it gets some input using the AxisInput. If i release all axis/keys (so i don't press anything) then it should looping the sound effect until the ball has fully stopped, (so the sound should play only when the ball is moving) and also this sound effect should only be playable if the ball is on the ground.

How could this be done?

Sincerely, Balint3DDesign

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asked Mar 10 '15 at 07:31 PM in Blueprint Scripting

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avatar image Whaleplane Dec 14 '15 at 08:52 PM

I also have this question, have you solved it yet?

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Hi! I have totally forgot this question of mine, but yes i have solved it, you just need to make a similar blueprint. The Set IsRolling goes to a Event Tick nothing special.

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answered Dec 15 '15 at 06:05 AM

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