Android: Failed to open description file

Hi, i have problem with shipping packing for android. if the game sends and downloads from Google Play game crash and report error: Failed to open description file “…/…/…/Mygame/Mygame.uproject”. but if i install the game from Install_mygame_Shipping-armv7-es2 game operates normally.

can u help me please?

if the game is run when LAUNCH in engine game operates normally. all is OK ---->deleted from phone ---->packing dev and shipp ---->Install_Mygame_Shipping-armv7-es2 ---->game is OK ---->send to google play ---->deleted from phone ----> instal from google play, game is OK, but if i try it instal at another phone or my phone reset to factory data game CRASH at start with message: Failed to open description file “…/…/…/Mygame/Mygame.uproject”

this message is in UE4CommandLine.txt

the game is finished for the last 2 months and I can not go, really need help… please

blank project do same error.

Did you figure out what was causing it?

link text, my question with the same issue.

Hi, Thanks for the advice, but it still does not work. My mistake was change some data in buld.xml. ^^ after reinstal win, engine + sdk i have problem>>>

[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[proguard] You should check if you need to specify additional program jars.
[proguard] Warning: can’t write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [classes.jar:META-INF/MANIFEST.MF])
[proguard] Warning: can’t write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [vrlib.jar:META-INF/MANIFEST.MF])
[proguard] Warning: can’t write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [android-support-v4.jar:META-INF/MANIFEST.MF])
BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1151: Value for ‘keystore’ is not valid. It must resolve to a single path

I tried to use 3 keystore, any idea?

That is a different problem. It probably has to do with the configuration for your keystore. Make sure it is placed in the proper location (YourProject/Build/Android/), that the keystore name is correct in project settings (from 4.7 it overrides or does not use the earlier setup of signing config and manifest, everything is in project settings->android). Key alias and password should also be correct. Do not use “” in the settings even if you have spaces.

thanks for help, :slight_smile: try to play it ! :smiley: https://play.google.com/store/apps/details?id=com.epicgames.redheadsheep

108 levels

HI,
I m stuck with the same issue.
All is fine locally but as soon as I export my project to google playstore, I cannot launch it .
With this error Failed to open description file “…/…/…/Mygame/Mygame.uproject”. So I am wondering if this really coming from the Android shipping set up or the build itself.

What did you use as ANDROID package : ALL, ATC, DXT, ETC1, ETC2, PVRTC ?

I could not figure how to fix it for now so I also join my Unreal parameters.

hi, ETC1 is recomended. Did u send obb file? try change store version 9 to 11111