How to use Scene Capture Cube?

I am trying to make a mirror by using the scene capture cube. It is asking for a texture target but will not allow me to create one or link an existing one. How do I set this up?

You need a Cube Render Target texture for Scene Capture Cube.

However, you’d want to use a 2D Scene Capture actor if you want to make a mirror. And use Render Target as texture.

You can create both textures in the content Browser under Right click > Materials & Textures.

Thank you! I got it working, but is there any way to make it see the player?

It should update in real time if you don’t turn it into a static texture.

I used a scene capture cube with a cube render target and created a material with the cube render target. The texture sample just need to be connected from a reflection vector. This is solution is from the content example in refection level.