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Unsure about class functionalitys

Hey guys. I will keep my questions short and 'simple' :D

  1. Where do I store all the player data, like the buildings a player owns, his relationships to other players, his combat units and so on? Everything in a player State instance?

  2. How do I handle player interactions with the world? Currently I use the level blueprint, but actually I am more of a programmer than a scripter. Also, some events need to access functions of classes which are not inheriated from any UObject class. Generally I am much much faster and efficient with code than with blueprints, except for some not-so-complex-stuff like the level Movement, which is actually way easyer to implement with blueprints. But is there a way to write a class, whose functions are calles when a player triggers a certain event? Like [click callback] -> [get clicked actor] -> [decide what to do depending on certain circumstances] -> do internal game stuff -> send feedback to player

If someone could clear things up for me a little bit I would really appreciate that!

Greetings! :)

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asked Mar 10 '15 at 11:16 PM in Using UE4

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MykonCodes
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  1. Yes, store it in a PlayerState.

  2. PlayerController should be used to handle user input.

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answered Mar 15 '15 at 04:35 AM

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Cobryis
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