Hey guys. I will keep my questions short and 'simple' :D
Where do I store all the player data, like the buildings a player owns, his relationships to other players, his combat units and so on? Everything in a player State instance?
How do I handle player interactions with the world? Currently I use the level blueprint, but actually I am more of a programmer than a scripter. Also, some events need to access functions of classes which are not inheriated from any UObject class. Generally I am much much faster and efficient with code than with blueprints, except for some not-so-complex-stuff like the level Movement, which is actually way easyer to implement with blueprints. But is there a way to write a class, whose functions are calles when a player triggers a certain event? Like [click callback] -> [get clicked actor] -> [decide what to do depending on certain circumstances] -> do internal game stuff -> send feedback to player
If someone could clear things up for me a little bit I would really appreciate that!
Mar 10 '15 at 11:16 PM
in Using UE4