Distributed Computing

In one of the Twitch feeds a developer mentioned Epic has a server farm for compiling the game. I was wondering how that was setup? More specifically how I might be able to use some extra workstations I have to help with compile time.

Thanks in advance!

This is commonly done with Incredibuild, which the UE4 toolchain has support for.

Thanks for the info, it is pretty pricey… Are there any other alternatives? I have an MSDN subscription, could I use TFS? If so, do you have a guide on how to configure it?

I haven’t seen anything with TFS, Incredibuild is the only distributed compiling that I know of that has built in support on the Windows platform.

Hi, I’m Uria from IncrediBuild.
If you are worried about costs you should know that IncrediBuild has a Free-Dev version that enables you to freely use all the IncrediBuild suite of solutions with no limitation on number of builds, and on any other capability it provides for the first 30 days, and after that you can still use IncrediBuild on your local machine.
You can find more on it here

Hi Allar. could you tell me about which menu options in UE4 have the toolchain that you mention for the Incredibuild ? I am kinda new in unreal and i also installed inredibuild on my laptop but i can’t see that it helps to compile or makes faster builds when you build something in unreal (which normally takes too many times if project is too big)

basically do you know how i can activate inredibuild in unreal engine ? i can’t see anything on both sides about this.