What Happened to the Near Clipping Plane on SceneCapture2D?

I went to set up this feature and didn’t see it. After doing some research I saw it was available in UE3. Is it something that’s just not exposed to blueprint / details pane, or is the functionality gone altogether?

Gonna go ahead and bring this up again since I’m still working on a feature that would benefit from this. :slight_smile:

Hey Divo,

Just checking in to see if you resolved/answered your own question and or if we can close this since you mentioned you will bring it up again? Let us know how we can further help. One suggestion is to open up the Reflections examples in the Content Examples and check out example 1.7:

Hope this helps explain the feature a bit better.

Hey, the near clipping plane still doesn’t exist in the editor, but did in UE3. I’ve heard that it can be accessed via code, but haven’t had time to look into it. I would request the near clipping plane as a feature in the future.
Thanks for the response.

Ok, we will take this into account as we move ahead. Thank you for the suggestion and let us know if we can assist you further.