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4.7.2 - Sound doesn't attenuates if bSpatialize is turned OFF :(


I've noticed that if you turn Spatialize OFF the AmbientSound stops attenuating. I'm interested in keep the sound attenuating but "just" on a basic distance check from character, now it's also considering character rotation because the Spatialize thing or simply ignoring attenuation if I disable it.


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asked Mar 11 '15 at 01:36 AM in Bug Reports

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avatar image creasso Mar 11 '15 at 03:48 AM

I've checked the sound settings, and it's not a channel trouble (unless Unreal is not detecting 2 channels)alt text

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I've tested this out and I wonder if you might be running into problems by using a stereo sound? We currently only allow mono sounds to be spatialized and attenuated. I tried a stereo sound first and had the same problem but when using a mono sound, I found that I could reduce its volume as I moved away but that it didn't appear to originate from a particular location. Another point of confusion is that in the AmbientSound's details I had to tick Allow Spatialization but untick Spatialize for this to work, without Allow Spatialization there is no change in volume at all.

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answered Mar 11 '15 at 05:54 PM

avatar image creasso Mar 11 '15 at 11:23 PM

Thank you Matthew, the "use mono" plus some overrides on my Controller gave me exactly the attenuation I was looking for.


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