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How to delete or hide Chunks?

Everytime i'm trying to 'release' or 'SetChunkVisible' my project got crushed. What am i doing wrong? Here is my(mostly Rama's) code:

 void AHappyDestructible::Tick(float DeltaTime)
     for (FDestructibleChunkInfo& Each : GetDestructibleComponent()->ChunkInfos)
         physx::PxRigidDynamic* Actor = Each.Actor;
         PxTransform Trans = Actor->getGlobalPose();
         PxVec3& PxLoc = Trans.p;
         FVector CLocation(PxLoc.x, PxLoc.y, PxLoc.z);
         FVector OffsetLoc = CLocation + FVector(30, 0, 0);
         PxVec3 PxTargetLoc = U2PVector(TargetALocation) - PxLoc;
         FVector PxTargetLocC = P2UVector(PxTargetLoc);
         float PxTargetLocSize = PxTargetLocC.Size();
         if (Actor)
             Actor->addForce(PxTargetLoc, PxForceMode::eIMPULSE);
         if (PxTargetLocSize < 500)
 #endif // WITH_PHYSX

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asked Mar 11 '15 at 05:00 AM in C++ Programming

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41 12 17 16

avatar image Moss Mar 12 '15 at 06:18 PM

Could you provide the crash log?

avatar image kmskazka Mar 22 '15 at 10:40 AM

sry for the delay - heres is my crash log

codephystests.log (17.4 kB)
avatar image Moss Mar 23 '15 at 08:34 AM

The log states that you have a null access. Check the following line in your code:

 UE4Editor-CodePhysTests.dll!AHappyDestructible::Tick() (0x000007fed835427a) + 16 bytes [d:\unreal projects\codephystests\source\codephystests\happydestructible.cpp:33]

I guess 'physx::PxRigidDynamic* Actor = Each.Actor;' is null though :)

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