[Closed] Packaging Results in Map file size Explosion
I'm packaging using UnrealFrontend on a github'd 4.7.1 for Win64. I've taken the 3rd person sample template and replaced the static mesh.
Before Packaging, looking in the content folder: ThirdPersonExampleMap.umap: 27,374 KB
After packaging: ThirdPersonExampleMap.umap: 226,728 KB
That's almost 10x growth!?
I've looked through the frontend log but nothing is jumping out at me. I poked around the .umap file in a hex editor and it looks like a sparse file with repeated data fields, lots of identical content and lots of empty bits.
I'm guessing the problem is some funky referenced asset, but how do I find which one? Can someone teach me how to dissect this problem further to find the root problem? What logs do I need to look at, what tools can I use? The map plays fine otherwise.
asked Mar 11 '15 at 05:19 AM in Packaging & Deployment
The question has been closed Mar 24 '16 at 03:27 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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