UMG Button Down and UP
I've seen a few posts on this question and wandered if I am approaching buttons properly in UMG.
What I'd like to do is replicate the typical interface presses using a button in UMG, so instead of just ONClicked you get a release message as well.
What I am trying to do is make to movement buttons so as you press them it moves the player and when you release it stops. I've got this to work using TICK but as the solution is for mobile I wanted to make sure I'm doing this efficiently, my way seems a bit Hacky.
Thanks for any ideas / help
asked Mar 11 '15 at 10:06 AM in Blueprint Scripting
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