Texture packages white
ANDROID DEPLOYMENT 'Flying Example'
I have a massive SPHERE model I imported with a 5k resolution texture. it's a space map. I know, not a traditional method.
I've enabled the texture as two-sided and the image is placed as a Base Color and as Emissive. I can see it when I play in the editor, as well as in Mobile Preview, but when I package it and play it on my device, the sphere / background is all white. Everything else checks out.
asked Mar 11 '15 at 10:13 AM in Packaging & Deployment
My texture was NOT a power of two, and so it rendered white. If anyone else is experiencing this texture rendering error, make sure the textures associated with your scene are all a power of two. If unsure what this means, google 'unreal engine 4 power of 2 textures'
answered Mar 11 '15 at 11:45 AM
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