Team work and versioning for assets and media?
I understand Unreal already supports Perforce and SVN versioning systems, which are great for C++ and assets inside unreal, however, I'd like to know how you guys manage to synchronize with your teams (tools, workflow, etc). The programmers in our team have no trouble using versioning systems (by the way, we use git, does Unreal support it also?), however, our artists are more comfortable doing their own thing, with dropbox, for example. My questions are:
Thanks in advance!
asked Mar 11 '15 at 11:51 AM in Using UE4
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