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Blueprint variables reset to zero


I've given default values to variables in my blueprint in the class defaults, but whenever I restart the editor, the variables are reset to zero. The editor remembers the defaults and they can be switched, but it is rather annoying to do this to many blueprints every time I start the editor.

Here's a picture:

alt text

Variables "speed" and "rate" are supposed to be 0.06 and 1 by default. However, they are reset to zero.

I managed to work past this by setting speed and rate on the construction script of the parent class (it doesn't change the values in the child's blueprint of course, but at least makes them work in the game). I figured it was worth reporting though. :)

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asked Mar 11 '15 at 01:25 PM in Bug Reports

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avatar image Ben Halliday STAFF Mar 12 '15 at 11:12 PM

Hi rokesy,

I wasn't able to reproduce this in a new Actor Blueprint, nor in a child of that BP. Are you only seeing this in child Blueprints? Does it happen in a new project as well, or only your current project? Can you give me step-by-step instructions to reproduce this in a new project?

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If those variables are in a super (parent) class then this thread covers the state of this bug. Short answer is it will be fixed in 4.7.3.

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answered Mar 12 '15 at 11:44 PM

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Dan.OConnor STAFF
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