Blueprint variables reset to zero
I've given default values to variables in my blueprint in the class defaults, but whenever I restart the editor, the variables are reset to zero. The editor remembers the defaults and they can be switched, but it is rather annoying to do this to many blueprints every time I start the editor.
Here's a picture:
Variables "speed" and "rate" are supposed to be 0.06 and 1 by default. However, they are reset to zero.
I managed to work past this by setting speed and rate on the construction script of the parent class (it doesn't change the values in the child's blueprint of course, but at least makes them work in the game). I figured it was worth reporting though. :)
asked Mar 11 '15 at 01:25 PM in Bug Reports
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