Neutral lighting, disable lighting

Hi,

I’m creating a spherical panorama scene. The camera is inside the sphere and the sphere material is two sided. What is missing is proper lighting. I’ve tried to create a light that is makes the texture look “natural”, exactly like the image which the material is made of. But there’s always something wrong, too bright, wrong contrast, too low saturation. It would be perfect if I could just disable lighting and make the texture render as it is. Is it possible?

trying to bump it… I cannot live without the answer

Make your material Unlit and it will not receive light or shadow

I’ve found the answer. The texture must be set to Emissive Color and Shading Model to Unlit