Vertex Paint Shader : Adding Geometry

Hello,

I’m currently creating a basic scene on the brand new Unreal Engine 4. I created a basic Vertex Paint material, and I was wondering if it was possible to instantiate geometry through this function. For example, I have a rock, I want to paint some snow above it, but I want the snow instanciated through a geometry dropped above the rock. I’m thinking about the tesselation or a Height Map but I don’t know how to set up this function properly onto the Material Editor.

Hope you can help me,
Respect,

Do you mean like this?

This is exactly what I was looking for. Thanks =)