How can I bake lights inside class blueprint?

Hello! I am trying to create a runner game. For this purpose I need to generate level programmatically (with level blueprint in my case). Since I haven’t found way to stream a levels into specified position, I decided to use a class blueprints as “Level Templates”.
But for class blueprints I hadn’t found how to bake a beautiful light with lightmass effect as it can be done with a levels.
Is there a way to do this?
Thank you!

No, you cannot bake lighting “dynamically” or procedurally afaik; If you need procedurally generated levels, consider using full dynamic lighting.

Cheers,