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How can I bake lights inside class blueprint?

Hello! I am trying to create a runner game. For this purpose I need to generate level programmatically (with level blueprint in my case). Since I haven't found way to stream a levels into specified position, I decided to use a class blueprints as "Level Templates". But for class blueprints I hadn't found how to bake a beautiful light with lightmass effect as it can be done with a levels. Is there a way to do this? Thank you!

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asked Mar 26 '14 at 04:33 PM in Blueprint Scripting

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No, you cannot bake lighting "dynamically" or procedurally afaik; If you need procedurally generated levels, consider using full dynamic lighting.



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answered Aug 29 '16 at 03:18 PM

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