Set NavModifier mobility in blueprint
I try to be able to spawn actors with attached NavModifier Components on runtime, but at the moment that does not work.
In this post Rama pointed out that it's needed to change the mobility of the NavModifier to movable. Unfortunately this seems to be not possible from blueprint.
Is there any workaround or can you just confirm I have no possibility to do this from blueprint?
asked Mar 11 '15 at 08:37 PM in Blueprint Scripting
You're mixing two concepts. Rama was talking about
Having said that - I've just checked and it's bronek :/ The
answered Mar 12 '15 at 11:37 AM
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