Why is it useful to have 1 FPMesh + 1 TPMesh ?
I've checked out the shooter example from Epic and I've realized that there are 2 Meshes for the character. 1 FPMesh and 1 TPMesh. So my question is why do we need 2 Meshes, instead of just using the TPMesh ?
One possible pro maybe is that you can bring in more detail for the arms. But is it the only one ?
asked Mar 11 '15 at 09:38 PM in Everything Else
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