Hi, im trying to get joining via lan to work, it used to work like back in 4.5 but I stopped testing it for the last few weeks and now im getting this.
I am joining via blueprint sessions, lan is checked everywhere and set as defaultsubsystem in the config. As the error includes “pie” stuff I thought i give it a try in a cooked version, but sadly those started crashing instantly without error in the current engine.
Client:
LogNet: Browse: //Game/Maps/MainMenu
LogInit: WinSock: Socket queue 32768 / 32768
LogNet: Game client on port 7777, rate 10000
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2467323, ProjectName: ggbomberman, ProjectVersion: , LocalNetworkVersion: -1906799277
LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_0_BombermanClassic, Game: /Game/GGEngine/GameModes/Bomberman/TopDownGame.TopDownGame_C)
LogLoad: LoadMap: //Game/Maps/UEDPIE_0_BombermanClassic?game=/Game/GGEngine/GameModes/Bomberman/TopDownGame.TopDownGame_C
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001B01D120
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001B1880E0
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 592.01 MB used, 608.07 MB peak
LogMemory: Process Virtual Memory: 489.22 MB used, 528.51 MB peak
LogMemory: Physical Memory: 5318.53 MB used, 8111.55 MB total
LogMemory: Virtual Memory: 1054.86 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogLinker: Can't find file for asset '/Game/Maps/UEDPIE_0_BombermanClassic' while loading NULL.
LogLinker:Warning: Can't find file '/Game/Maps/UEDPIE_0_BombermanClassic'
LoadErrors:Error: Error /Game/Maps/UEDPIE_0_BombermanClassic : Can't find file /Game/Maps/UEDPIE_0_BombermanClassic
LogNet: Browse: /Game/Maps/MainMenu?Name=Player
LogLoad: LoadMap: /Game/Maps/MainMenu?Name=Player
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 592.04 MB used, 608.07 MB peak
LogMemory: Process Virtual Memory: 489.22 MB used, 528.51 MB peak
LogMemory: Physical Memory: 5318.53 MB used, 8111.55 MB total
LogMemory: Virtual Memory: 1054.86 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: PIE: StaticDuplicateObject took: (0.005205s)
LogPlayLevel: PIE: World Init took: (0.000860s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.006521s)
LogWorld: Game class is 'MainMenuGame_C'
LogAIModule: Creating AISystem for world MainMenu
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2015.03.11-21.52.33
LogWorld: Bringing up level for play took: 0.004285
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogNet:Warning: Travel Failure: [LoadMapFailure]: Failed to load package '/Game/Maps/UEDPIE_0_BombermanClassic'
LogNet: TravelFailure: LoadMapFailure, Reason for Failure: 'Failed to load package '/Game/Maps/UEDPIE_0_BombermanClassic''
LogBlueprintUserMessages: Error: Travel Error with Failure Type:Load Map Failure
LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: :7777, Time: 2015.03.11-20.52.33
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
LogExit: PendingNetDriver IpNetDriver_0 shut down
LogNet: Browse: /Game/Maps/MainMenu?closed
LogNet: Failed; returning to Entry
LogLoad: LoadMap: /Game/Maps/MainMenu?closed
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001B9CADE0
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 600.19 MB used, 608.07 MB peak
LogMemory: Process Virtual Memory: 497.23 MB used, 528.51 MB peak
LogMemory: Physical Memory: 5326.89 MB used, 8111.55 MB total
LogMemory: Virtual Memory: 1062.86 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004729s)
LogPlayLevel: PIE: World Init took: (0.000569s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.005542s)
LogWorld: Game class is 'MainMenuGame_C'
LogAIModule: Creating AISystem for world MainMenu
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2015.03.11-21.52.33
LogWorld: Bringing up level for play took: 0.005594
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
And the host gets this:
LogNet: NotifyAcceptingConnection: Server BombermanClassic accept
LogNet: Open BombermanClassic 03/11/15 21:52:37
LogNet: Added client connection. Remote address = :53938
LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_0_BombermanClassic.BombermanClassic: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2467323, ProjectName: ggbomberman, ProjectVersion: , LocalNetworkVersion: -1906799277
LogNet: Login request: /Game/Maps/MainMenu?Name=Gott-PC-userId: Gott-PC-E940CA7F40C9CA79FCF82DB10F8FB94E
LogNet: Client netspeed is 10000
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: :53938, Time: 2015.03.11-20.52.37
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0