Linking a DLL in a Plugin

So I am writing a plugin that will be using some .dll .lib packages. I’ve successfully got the plugin’s Build.cs to include the .lib but it wont compile. I get an external symbol not found error that just wont go away. I’ve placed the .dll at all the locations I can think of where the linker should pick it up to no avail (Binary folders in and out of the plugin, (Win64 and “ThirdParty”)), Public and Private Folders in the plugin, project root, you name it.

Does anyone know how to link a .dll for use in a plugin? (fyi, I just want to expose part of the .dll to Blueprints or use them in C++ functions that get exposed to Blueprints).

Related: c++ - Linking a DLL in an Unreal 4 Plugin - Stack Overflow

Even better: How do you link to a DLL from a plugin? - Programming & Scripting - Epic Developer Community Forums