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emissive material on static mesh does not emit light

Hey there,

i've modified the green wobble material. see screenshot Material Editor

I've created a BSP mesh and converted it to a static mesh, see combined view (lit and lighting only) StaticMesh_Combined_View

As you can see, there is no light emitted. to double check my material i've created a BSP sphere: BSP_Sphere_Combined_view You can see that it does emit light. Did i do anything wrong? My static mesh is set to use emissive for static lighting.

Any hint?

Best regards, Manuel

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asked Mar 11 '15 at 10:07 PM in Using UE4

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I think color intensity is very low. Try to change your multiplying from 0.2 to 2 or higher.

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answered Mar 12 '15 at 07:55 AM

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avatar image [EPIC] BenjaminHyder STAFF Mar 12 '15 at 03:45 PM

Hello Kriech0r,

Thank you for the post. to expand on what svv3dUDN said I have included a couple of images.

The first shows which node needs to be modified in order to increase or decrease the amount of emmisive light from the material.

alt text

The second shows a comparison of three different values in that field. The far left material is set up the way that you have yours, in which I multiply by .2. The second has the multiply value changed to 1 to simulate no changes being made to the emmisive light value. The far right material has the multiply value set at 15. You can see that by comparison, multiplying the value by .2 (or 2/10 in fraction form) actually divides the emissive output making the material appear less bright than the original value. Using a positive number for this value will give the results that you are looking for.

alt text I hoped that this information was helpful,

Benjamin Hyder

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