emissive material on static mesh does not emit light
i've modified the green wobble material. see screenshot
I've created a BSP mesh and converted it to a static mesh, see combined view (lit and lighting only)
As you can see, there is no light emitted. to double check my material i've created a BSP sphere: You can see that it does emit light. Did i do anything wrong? My static mesh is set to use emissive for static lighting.
Best regards, Manuel
asked Mar 11 '15 at 10:07 PM in Using UE4
I think color intensity is very low. Try to change your multiplying from 0.2 to 2 or higher.
answered Mar 12 '15 at 07:55 AM
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