Hi everyone, so I have a simple bomb blueprint script.
Basically, there’s a event hit node wired to a canBeDamaged boolean.
Then, if the boolean is true, then the explode event is called.
It works in the game, but after I close out of the PIE mode, I get an error:
Error Accessed None ‘K2Node_Event_Other’ from node Construction Script in blueprint Blueprint_Bomb
Although the script isn’t in the construction script, but rather in the event graph it is because of this boolean for sure.
Without it, I do not get an error.
What could be the cause of this?
Here’s my code: