there are 2 methods I can do for repro, one costs much more time than the other. The .zip file only contains relevant files for the UMG files that crashes.
Option 1 (quick):
Startup a clean project in 4.6.1
Add the files from the .zip into the project
Open the offending UMG blueprint and keep note that it works fine
Create a new clean project in 4.7.2
Migrate the UMG files from 4.6.1 to the 4.7.2 project
OR Add UMG files with copy/paste into 4.7.2 project
Attempt to open the offending UMG blueprint in 4.7.2 and it should crash
Option 2 (slow):
Open project containing the offending UMG blueprint in 4.6.1
Create a new clean project in 4.7.2
Begin to rebuild the UMG blueprint in 4.7.2
Attempt to open UMG blueprint to check for crash
Option 2 is similar to my mitigation of just rebuilding the UMG.
Some details on what the UMG actually is: it’s menu related, where users can click buttons to switch between menu states to modify options and so on. Because of this, there are many parts to the UMG, and the reason why option 2 would cost a lot of time (time that could be used simply rebuilding the UMG from 4.7.2).
EDIT: I just realized a couple more cases I should be checking to see if this crash is really 100%. I will update when I find out.
After opening the file, I did not see a blueprint named “WBP_PauseMenu” and project given was created in the 4.5.1 version of the engine. Did you by chance upload the wrong project by mistake?
You were correct, I had another users project with the same name. I was able to open your project. I noticed that the blueprints had a lot of errors in them already. While your project is helpful in narrowing down this issue. This is not exactly what I mean when I said a clean project. Is it possible to create this issue without relying on any assets from the project with the issue? I will continue to look over your project, however if you could reproduce this in a clean project that would be most helpful.
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