Is it possible to deactivate Events?
Since 4.7 every newly created Blueprint starts with some preplaced Events. I don't know how this works, or if they are really deactivated but the Idea itself is really interesting. I often run into situations where I'd want the Event to have a different effect at a given time, or disable it completely. Of course I may check these things after the Event fired, but if I know the outcome already why would I check them again?
asked Mar 11 '15 at 11:20 PM in Blueprint Scripting
What is the difference between a boolean variable called (Is Even Disabled or Is Event Enabled) and using branches / switches? Nothing.
But you can create custom events. You can bind and unbind them. It might be a solution?
Also if you don't need an event, just don't use it. It's that simple. :)
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