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Creating Materials and Landscape Tutorial - Better then that Wiki ***!*! - Please

Hello!

I tried to follow this Guide for Newbies: https://docs.unrealengine.com/latest/INT/Engine/Landscape/QuickStart/4/index.html

To create a Landscape, but its crappy because everything is explained to the last detail, where to find a button etc, but at this point:

alt text

The explanations end from the one to the other Moment. It presupposes a dozen of functions and steps, which it didnt tell me like " we are going to use a Vector Parameter " etc. where it is nowhere to find what its talking about in that Editor. That really sucks because before it told me like that:

alt text

Which is for stupid!

Does somebody have a good Link to a Text tutorial / Workshop that explains everything from the beginning to the End?

I cannot use Video Tutorials atm because I dont want to. - Please dont bug me with that its not possible but a few years ago you could have learned everything from a book.

Sorry for my eventually Bad English, but its not my native Language.

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asked Mar 12 '15 at 12:01 AM in Using UE4

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Kampfkaese
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avatar image Jacky Mar 12 '15 at 12:13 AM

Some tutorials presume that you already have some knowledge of the tools that are used for other purposes as well. But then, even though you dont know anything about the material editor you can just right click anywhere on the canvas(or use the list on the right side) to search for that mentioned vector parameter or any other node you see in the tutorial.

avatar image Kampfkaese Mar 12 '15 at 12:18 AM

No thats not possible! Im supposed to use several functions, like that vector parameter but none is there!

avatar image Jacky Mar 12 '15 at 12:24 AM

The tutorial uses a Vector "Parameter" but it is actually just a Constant4Vector, which gives you a color value. The reason it is a parameter is for convenience to make it easier to tweak the color. I'll pass this to Epic's documentation team to make it more clear in that tutorial, however it would be to your advantage in the long run if you start from the basics of material creation.

avatar image Kampfkaese Mar 12 '15 at 12:36 AM

Thanks but there its exactly the same!

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/index.html

Here it explains about 12 Lines how to set up a standart Blueprint pattern and then it throws you into the cold water with:

alt text

its not Guided, me as newb i dont know why should i do all that. All i want is to paint a texture. :O I can learn making Models in blender perfectly but its not possible to spray a dumb tile of grass onto that "easy gui" of UE4, No Wiki is a help, no tutorial? wtf. thx

avatar image Kampfkaese Mar 12 '15 at 12:39 AM

alt text

Ah Thx for that help and then i can choose: how to set up human skin.

Just want to use that dumb "Paint texture" tool, nothing else

avatar image Kampfkaese Mar 12 '15 at 12:20 AM

Please have a look i will add some screenshots as soon as possible: alt text

These i have to add

but none of them is found by the search function

avatar image Kampfkaese Mar 12 '15 at 12:22 AM

That for "base Color"

alt text

that for "Normal Maps"

alt text

So, like that none of that functions is found

avatar image MauroRobert Mar 12 '15 at 12:45 AM

Jacky is completely right though. Most of what you're trying to figure out is somewhere in the documentation, it's taken me many months to learn the basics but you'll get there eventually.

The functions you are looking for don't exist, those are just names to indicate (to yourself) what groups of functions are used for, like comments. You use a layerblend for each final input (normal, diffuse, roughness etc). You will end up with something that looks like this...

alt text

alt text

Ofcourse you will need some textures to do this, but the basic ones that come with the editor are good to start with. Reference this page: https://docs.unrealengine.com/latest/INT/Engine/Landscape/Materials/index.html

avatar image zxank Sep 05 '16 at 05:27 PM

Totally agree with the OP. This whole painting thing needs to be simpler.

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