Shadow quality issue
I´m having an issue with shadow quality in some parts of my project. The lightmap resolution is not the problem, I´m using 512 on that wall. Also I´m using static spot lights. Even on production it doesn´t get better.
The lightmap resolution of the walls is the problem. Depending on your UV layouts(i.e. if that face of the wall is taking up quarter of the UV layout than it gets only 128 pixels for lightmaps) and the size of the meshes even 512 may not be enough. So you need to readjust your UV's or increase the resolution.
Follow this question
Once you sign in you will be able to subscribe for any updates here