Level Streaming Volume

v4.7.2

I have a persistent level with a skybox and some background geometry
and i have 3 chunks with different geometry which would make up the whole level
I have Level Streaming Volumes surrounding each chunk of geometry (the volume itself is in the persistent level)

When i run the game all the chunks are loaded without having to overlap any level streaming volumes.

I’ve been looking through any tutorials i can find about attaching a level to a streaming volume and they seem to all be outdated.

How do I attach my level geometry and entities to a level streaming volume so they only load when the player overlaps that chunks volume?

Supposedly there is meant to be some context menu options to do this, but I don’t have the same stuff that is shown in the tutorials, probably because its been changed in the newer engine version, but where have the options gone?

The tutorial shows context menus - http://i.imgur.com/lshg3h9.png

My editor doesn’t have those options - http://i.imgur.com/3Duvs5A.png

Select the streaming level and click the magnifying glass with the question mark in the Levels window.

Make sure “Enable World Composition” is disabled in World Settings.

http://i.imgur.com/u8aAL0l.png