I am trying to show the navigation path between an actor and mouse position using a spline. I can get the array of points just fine but I can’t find a way to make the spline/spline mesh components update properly as the mouse moves. All the tutorials I find on splines only cover changing the spline in the editor.
Here is the event graph for making the spline. Find path, set a new spline to the path, and the same basic loop that every tutorial has for putting mesh components on a spline. If I tell it to print out the number of points or the points in the path it works so I guess there is something wrong with how I am making the spline. What should the spline blueprint have for this to work?