Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using sprite sheets?

Hi! Thanks for helping me, first of all :3

I'm migrating my project from Game Maker Studio, and all my animated artwork was saved as sprite sheets. This didn't use to be a problem, but I have no idea how to use these in collaboration with Paper2D. Will I have to separately split each image into a separate picture? That might be a bit tedious, any easy way of doing this (if it's the only choice)?


Product Version: Not Selected
more ▼

asked Mar 12 '15 at 03:08 AM in Using UE4

avatar image

326 45 62 72

avatar image Furroy Mar 14 '15 at 01:16 PM

If you used Adobe Flash or TexturePacker or any other sprite sheet tool that exports a .json file along with the image sheet, you can just tell UE4 to import the json file and you won't even have to manually pull out each frame by hand.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


Unreal Engine 4 can use sprite sheets for flip books and individual sprites. Flip books are for simple 2D animations. Individual sprites can be placed on a level. I recommend checking out the tutorials on youtube since they are very good.

But here is how to create a sprite from your texture:

Click to Edit Source Region:


Here you will be able to select regions from your texture that will be rendered.

Then you can select individual sprites from your sprite sheet: http://img.ctrlv.in/img/15/03/12/5501136502afe.png

The result is a standalone sprite that now you can use: http://img.ctrlv.in/img/15/03/12/550113e792fc3.png

Yep, You have to do this for each sprite or if your sprite is well separated you can use the extract sprites feature which automatically extracts the individual sprites.


I hope it helps :)

more ▼

answered Mar 12 '15 at 04:24 AM

avatar image

1.9k 60 50 189

avatar image jfaztk Mar 12 '15 at 04:25 AM

Ho! That's great, I was already ripping out the separate images! Thanks.

I know this is a bit off-topic, but what is that tileset thing I saw? Is there any documentation on it?


avatar image Azarus Mar 12 '15 at 04:32 AM

It's off-topic for this question but you can create layered tile maps. I am not sure if there is a documentation. (Maybe google?)


Left: Tile Map (Here you can draw on your tilemap)

Right: Tile Set (Set of images that you can use)

avatar image jfaztk Mar 12 '15 at 04:35 AM

Ah, alright, thanks!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question