Using sprite sheets?
Hi! Thanks for helping me, first of all :3
I'm migrating my project from Game Maker Studio, and all my animated artwork was saved as sprite sheets. This didn't use to be a problem, but I have no idea how to use these in collaboration with Paper2D. Will I have to separately split each image into a separate picture? That might be a bit tedious, any easy way of doing this (if it's the only choice)?
asked Mar 12 '15 at 03:08 AM in Using UE4
Unreal Engine 4 can use sprite sheets for flip books and individual sprites. Flip books are for simple 2D animations. Individual sprites can be placed on a level. I recommend checking out the tutorials on youtube since they are very good.
But here is how to create a sprite from your texture:
Click to Edit Source Region:
Here you will be able to select regions from your texture that will be rendered.
Then you can select individual sprites from your sprite sheet:
The result is a standalone sprite that now you can use:
Yep, You have to do this for each sprite or if your sprite is well separated you can use the extract sprites feature which automatically extracts the individual sprites.
I hope it helps :)
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