I’m migrating my project from Game Maker Studio, and all my animated artwork was saved as sprite sheets. This didn’t use to be a problem, but I have no idea how to use these in collaboration with Paper2D. Will I have to separately split each image into a separate picture? That might be a bit tedious, any easy way of doing this (if it’s the only choice)?
Unreal Engine 4 can use sprite sheets for flip books and individual sprites.
Flip books are for simple 2D animations. Individual sprites can be placed on a level.
I recommend checking out the tutorials on youtube since they are very good.
But here is how to create a sprite from your texture:
Click to Edit Source Region:
Here you will be able to select regions from your texture that will be rendered.
Then you can select individual sprites from your sprite sheet:
The result is a standalone sprite that now you can use:
Yep, You have to do this for each sprite or if your sprite is well separated you can use the extract sprites feature which automatically extracts the individual sprites.
If you used Adobe Flash or TexturePacker or any other sprite sheet tool that exports a .json file along with the image sheet, you can just tell UE4 to import the json file and you won’t even have to manually pull out each frame by hand.