I followed a video tutorial on how to make AI using blueprints (It’s by Peter Newton and is always recommended for those looking to build an AI (Unreal Engine 4 AI Behavior Tree & NavMesh - Part 1/5 - YouTube)). However, my bot does not move to the target points. He just stands still. He doesn’t even react when I come near him. I checked the Behavior tree, and it seems to be stuck on “Change Walk Speed.” Please help me fix this I don’t know what to do.
P.S. I’ve watched the series twice and checked my code against the pictures he posted of his so I’m fairly sure mine’s accurate.
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I’m guessing you’re using 4.7, and if so there are movement issues that we aim to fix in 4.7.3. Would you mind sharing your project to give us a quick repro of your specific issue?
I’m actually using 6.1. Weirdly enough, I think I accidentally discovered the problem when I deleted the ‘Change Walk Speed’ files. As soon as I did that my bot started his patrols. I would be happy to upload my project if you still want it.