Can someone please help my AI move to the target points?,

I followed a video tutorial on how to make AI using blueprints (It’s by Peter Newton and is always recommended for those looking to build an AI (Unreal Engine 4 AI Behavior Tree & NavMesh - Part 1/5 - YouTube)). However, my bot does not move to the target points. He just stands still. He doesn’t even react when I come near him. I checked the Behavior tree, and it seems to be stuck on “Change Walk Speed.” Please help me fix this I don’t know what to do.

P.S. I’ve watched the series twice and checked my code against the pictures he posted of his so I’m fairly sure mine’s accurate.
,

Thanks for responding! Yeah, I have a navmesh.

Do you have a navmesh ? When you press the ‘P’ key do you see a big green surface ?

There was a Twitch support stream this week about behavior trees. Daniel Broder made a patroling AI there. You may check out that one:

Youtube: Behaviour Trees | Live Training | Unreal Engine - YouTube

Forums: Support Stream – Behavior Trees – March 10th, 2015 - Announcements - Epic Developer Community Forums

I’m guessing you’re using 4.7, and if so there are movement issues that we aim to fix in 4.7.3. Would you mind sharing your project to give us a quick repro of your specific issue?

Cheers,

–mieszko

I’m actually using 6.1. Weirdly enough, I think I accidentally discovered the problem when I deleted the ‘Change Walk Speed’ files. As soon as I did that my bot started his patrols. I would be happy to upload my project if you still want it.

I’m interested only if it shows an issue in 4.7.2 :smiley:

Thank you so much! I’ll check that out!

Fair enough! Thank you all for the help!