I made a custom animation graph node
UAnimGraphNode_Custom : public UAnimGraphNode_Base
with this UPROPERTY
UPROPERTY( EditAnywhere, Category = Settings )
FAnimNode_Custom Node;
Inside FAnimNode_Custom I have this
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = Settings, meta = ( PinShownByDefault ) )
mutable int32 NumAdditiveAnimsUsed;
I’ve added
/*public*/ virtual void PostEditChangeProperty( struct FPropertyChangedEvent& e );
to both FAnimNode_Custom and UAnimGraphNode_Custom and neither of them get called whenever I modify the NumAdditiveAnimsUsed variable in the editor, what else do I need to do so I can get the callback ?
PS: Currently using UE 4.7.2