Widget class of widget component set to PLACEHOLDER-CLASS_something when restarting editor
I'm trying access some text from a widget and set its value like this:
The text is set fine. However, when I restart the editor, the first thing I see is that my widget class in the widget component is set to a PLACEHOLDER_CLASS:
This only seems to happen when I have a connection to "Cast To" the blueprint type. When I disconnect the link to cast to tracksign, the widget class of the widget component stays tracksign when I restart the editor. It doesn't only happen if I do it in begin play, it happens when I do it anywhere in the blueprint.
asked Mar 12 '15 at 11:16 AM in Bug Reports
After doing a bit of digging around, I have found that this is a known issue (UE-9824) and that it has been fixed internally. It should be available in a later release of the engine. I hope that this helps. Thank you for your time and information.
Make it a great day
answered Mar 12 '15 at 03:48 PM
Rudy Q ♦♦ STAFF
Workaround is to alter the Widget Component to allow you to set the class and to call InitWidget from Blueprint.
answered Mar 30 '15 at 02:24 AM
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