Multiple characters share common events via interface
I'm trying to setup multiple characters to share common blueprints.
Here's what I'm trying to do: I have multiple games with a single character connected to it, so I can quickly change the gamemode and it automatically changes the camera, inputs and stuff.
But now I want all my characters to share similar "code", and I'll be able to add/remove the event message I want that gamemode to use.
Problem: I'm unable to get the
Could this be related to the parent class I've chosen for the
Is this the right way of implementing this? Or should I use Blueprint Function Library or something instead?
Hopefully these images will help with what I mean/want to do.
Character: First Person
Character: Third person
Fire Beam (First Person)
Fire Rocket (Third Person)
Thanks for your time.
asked Mar 12 '15 at 04:34 PM in Blueprint Scripting
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