Billboards don't show up unless they are far away

Hi!

I’m using two billboards in one blueprint and I had set them up a bit apart from each other. In my level I moved objects between them, so the objects would be in front of one of the billboards and behind the other one. Like this:



This used to work perfectly before but when I updated to 4.7. (i’m currently using 4.7.2.), my billboards disappeared from screen.
I managed to find out the solution to this was that the billboards were “too close” to the screen or something. I’m using an orthographic camera, so the billboards are the same size whether they’re far away from the camera or not, yet they won’t show up unless I give them ridiculous coordinates like these:


Having to set the billboards in these coordinates results in all my other objects appearing in front of both billboards, instead of just one. Spawning my other objects farther away makes them appear in between the billboards but it then messes up the collisions on the other objects and I can’t click them anymore.

Any ideas as to how to get the billboards show up again without having to set them into a ridiculous distance? I’d be happy to give any additional information if needed.

Thanks!

Still having this problem (using 4.7.3 now).
For comparison, my original coordinates for the background billboard were these and it showed up just fine:


Edit: Also if it’s of any infomation, the billboards that won’t show up have sprites with resolutions of 1920x1080 and 1725x324. The billboards did show up in the original coordinates when I tried with a sprite that was 380x485.

Hello rokesy,

Have you attempted to set your resolutions to power of two images?

Although it is not the optimal solution, you might get your billboards to sit at the far distance you mentioned, and set the positions of the rest of your assets relative to the Y-distance.

Cheers,

Hello!

Yes, I tried with 2048x2048 and 1024x1024 just now with no luck, neither would show up.

Unfortunately I can’t set the rest of my assets to positions relative to the new position of the billboards because then their collisions won’t work properly. :confused:

Thanks for looking into this!

Hi Rokesy -

I was able to reproduce this issue internally and have entered a bug report, for reference UE-12445. As we continue investigating this issue myself or will keep you informed here.

Thank you for your report -

Eric Ketchum