Dear Community, I am unable to build the UE4 Editor on my Mac.
When building the GitHub Release - like told in the description - using the GenerateProjectFiles.command
file I got the following error:
(Mono was installed using the seperate installer)
Setting up Unreal Engine 4 project files...
Setting up Mono
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/Applications/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/2.0/mscorlib.dll' directory.
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When duplicating and renaming the 4.5
folder containing the needed mscorlib.dll
file to 2.0
- like in the above error wnated, another error pops up.
Setting up Unreal Engine 4 project files...
Setting up Mono
Cannot open assembly '/Applications/UnrealEngine/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/xbuild.exe': No such file or directory.
Cannot open assembly '../../../Binaries/DotNET/UnrealBuildTool.exe': No such file or directory.
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Am I missing something that needs to be installed which was not written somewhere where I could have found it or am I just simply missing the point here?
XCODE is up to date. Version 6.2 (6C131e)
For the sake of completeness my System Specs:
Mac Pro (Late 2013)
3,5 GHz 6-Core Intel Xeon E5
32 GB 1866 MHz DDR3 ECC
AMD FirePro D700 6144 MB
Thank you very much for your help/insight/solutions!