Large landscape optimization?
Hi everyone! I'm working on project with large terrain (12x12km) which was built in World Machine and exported in UE4 world compositiion as tiles. (6 x 6) tiles (2017 x 2017) resolution each.When i'm loading maps it has huge memory usege about 10-11 Gb. I need far distance view because terrain has mountains that can't be invisible from 8-12 km so i loading all maps and assign to a layer with 500 000 - 800 000 streaming distance. How can i optimize all of that if LODs are not available because it requires Simplygon SDK? Please help!
answered Mar 14 '15 at 12:08 AM
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