Create destruction Mesh from converted Brush

Hello

Each time when I try to create a destruction Mesh from a Brush that I have converted in a static Mesh the Unreal Editor Crashes.

Hey ,

Thank you for your report. I was able to reproduce this crash and have entered a report to our developers. Please let us know if there is anything else behaving unexpectedly. I found that there is a work-around by exporting the mesh and reimporting it before creating the destructible mesh.

Cheers!

Hi ,

This bug has been fixed and will be in the next release. We are considering it for a hotfix as well so it may be in earlier than the next release. Thanks for letting us know!