Dynamic class loading problem

I’m having a problem using LoadClass() to load BP classes inside my C++ code. This works fine when I do play from editor, but when I launch the game on mobile or windows I get errors. The come from the fact that I provide a directory path for LoadClass() and my guess is that the game is in standalone mode it cannot access that specific directory (makes sense especially on mobile).

One more thing, I’m using LoadClass() instead of the constructor helpers because I do the loading outside of the class constructors. I want to be able to assign my class on runtime, otherwise I’ll be setting everything in the editor.

Hi, I’m facing a similar issue. Were you able to resolve this?