Collision Sphere and mouse

Puzzle, mouse interactions, all that. And i have a cube mesh and a collision sphere slightly above it, all inside one class with same root. The thing is — i can fire functions on mesh click and hover, but can’t on sphere click and hover. Is there any way to do this? I tried SetCollisionObjectType and SetCollisionEnabled for sphere, but it got me nowhere.

Hmm. Looks like the mouse interactions is somehow related to “block” part of collision. So i wonder next, how do you change preset to “block all” through C++ code?

Oh, found. If anyone wonders it’s SetCollisionResponseToAllChannels(ECR_Block)