[BUG] Function parameter not saving (UMG)
I an issue with UMG where when I attach a parameter to a function on a widget it wont save the change.
Here is a video of it in action. https://www.youtube.com/watch?v=JWelSYj7__k
This UMG widget has an interface implemented, and when the interface event ('Use') is called then it gets a reference to MyCharacter actor, which contains a reference to the HUD widget, which contains a reference to my SkillBar widget. I then want to call a function on the SkillBar widget with a parameter that takes a struct ('Skill')
From what I have tested :
*Making a modification to the execution path (white wire) will save.
*Breaking the Skill parameter from the Event Use saves.
*Attaching any struct to the 'Add Skill' function will not save ( this includes the output from the Event Use, and just creating a new Skill object).
I really can't seem to figure this one out. If you need any more debugging of this issue please let me know, as I can't really work on the project with this bug anyway..
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answered Mar 23 '15 at 05:09 PM
Rudy Q ♦♦ STAFF
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