Water mesh not moving on Linux

Hi
It seems the water mesh from the learn section is not wrenching/moving like on Windows.

Hey Mike4-

Could you elaborate on what you mean by not wrenching/moving like on Windows? What differences are you seeing exactly?

Hello
on Windows the mesh for the waves moves up/down etc. like waves. But on Linux (see screenshot) the water mesh is always completely flat only the textures try to show waves.

So maybe I need to change a setting or you could fix that for Linux. I’ve a GTX770 with OpenGL 4.5 hence it should work.
Many thanks for your help

Hey Mike4-

The reason for the difference is that Windows uses Shader Model 5. In the editor for windows, if you click on Settings in the Toolbar and scroll down to Preview Render Level you can choose between Shader Model 4, Shader Model 5, or Mobile / HTML 5. On Linux the rendering level options only include Shader Model 4 and Mobile / HTML5. This is why the behavior seems different, if you set the windows project to Shader Model 4 you will see the same behavior between both machines.

Cheers