I’m working on the new version of UE, I converted a project to run on 4.7.
It’s a VR project, Everything works fine but, the VR preview framerate in editor through Oculus is very smooth, the result is perfect.
But once I packaged the same project, I got jolt framerate… -_-
Have you any idea what causes this framerate drop and how to fix this?
What kind of build are you doing? I had the same problem, and it turned out to be because I created a “Debug” build. Switching it to “Release” or even “Development” helped a lot. It does seem like even debug builds should be faster than anything in the editor, but yeah.
I have found the reason and the solution. When running in the VR preview mode, it uses graphics settings selected in the menu and there I have effects turned off, motion blur turned off etc. But packed - “shipping” version does not use the same settings but all turned on, “epic”. So the solution was to make a menu for choosing graphics options at runtime and have a sensible defaults.